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R.U.S.E.

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Setting the game in the over-trodden World War II era is probably the first misstep, as all of the locations you’ll visit have been seen by anyone who's played a first-person shooter or RTS in the last ten years. Then there's the story, which focuses on an American General burdened with an overconfident counterpart whose hubris costs too many lives in battle: it's just too contrived and predictable to be enjoyable. It's a shame that the story and setting are both fairly bland, because the cut-scene work, voice acting and overall presentation in R.U.S.E. is very well done. Ubisoft should probably get the people responsible for those elements onto another, more exciting project.

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